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Unrobbery | Available on itch.io

Project Information:

  • Game Genre: Puzzle & Strategy

  • Role: Gameplay programmer

  • Team Size: 5 (2 Programmers, 1 artist & 2 designers).

  • Time Frame: 2 Days

  • Engine: Unreal Engine 5 (Blueprints)

  • Tools: Perforce


Project was published on Itch.io.

Project Summary:
Game developed in 2 days for GMTK Game Jam. With theme being Roles Reversed you play as a robber who has to return all stolen goods back into the house before authorities arrive. Race against time to complete the task, but be attentive and place object back where they rightfully belong.
My Contributions Objects spawn and randomization, inventory, object placement.

Object Placement & Carrying Items

To reduce the amount of running around - smaller objects can be picked and stowed away letting the player focus on carrying bigger objects back into the house and simultaneously taking care of smaller objects like cups, potions etc.

The game revolves around picking up objects and placing them in the correct rooms of a house. The score the player gets for placing objects depends on: if an objects fits the room and on other objects that are next to it (For example, if you put food on a plate you get extra points). Some furniture, for example, cabinets can be interacted with to open them.

Item spawn & Randomization

Furniture and items are randomized based on the selected difficulty. When level starts the front yard of the house will be filled with random items, each item has a specific probability of being spawned which can be adjusted through a data table. Score needed to complete the level will be adjusted based on spawned items.

Screenshots from the game:

Gameplay Video:

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