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Game Programmer
Year 1 project at BUas. Released on Jun 27, 2022.
Tiki Tarradiddles | Published on itch.io

Project Information:
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Game Genre: 2D Platformer
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Role: Gameplay programmer
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Team Size: 12 (4 programmers)
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Time Frame: 8 Weeks
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Engine: Unreal Engine 4 (Blueprints)
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Tools: Jira, Perforce
Project was published on Itch.io and received over 200 downloads.
Project Summary:
My first project developed in Unreal Engine. This project was made as a part of a graded assignment during my 1st year of education at BUas. In this 2D adventure platformer use jump, dash and grapple mechanics to overcome obstacles across multiple levels.
My Contributions:
- NPCs and Dialogues
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Grapple mechanic
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Simple enemies
NPCs and Dialogues

For this project I worked on simple NPCs that in the game serve several roles:
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Each new NPC that you meet rewards you with a new mechanic (Double jump, Grapple, Wall climb etc.).
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NPCs act as traders and sell you new collectibles and cosmetics (Hats).
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They also allow you to change your currently equipped cosmetics.
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When interacting the player is often offered multiple choices, NPCs will remember the player's choices.
Grapple hook

To make traversal more dynamic and fun, I worked on a grapple hook:
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Grapple hook can be chained with jumps, dashes and wall climbs to overcome many obstacles.
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To make grapple hook easy to use and help player focus on the game, the game automatically picks a grapple point in a direction where the player is aiming.
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Grapple can also be used to pull specific objects towards the player.
Simple enemies

To add more variety to obstacles in our game, I created simple enemies:
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Enemies detect the player in front of them.
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After detecting the player they charge towards them.
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Enemies can be stunned by grappling them or they will be stunned if they miss their charge attack.
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Jumping on top of a stunned enemy will launch the player upwards.
Screenshots from the game:
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Game Trailer and Gameplay:
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