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Game Programmer
Year 2 project at BUas. Released on Jun 27, 2023.
Ruckus & Rascal | Published on itch.io

Project Information:
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Game Genre: Couch Co-Op Adventure
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Role: Gameplay programmer
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Team Size: 12 (4 programmers)
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Time Frame: 10 Weeks
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Engine: Unreal Engine 5.1 (Blueprints)
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Tools: Jira, Perforce
Project was published on Itch.io.
Project Summary:
Grab a friend and start your journey in this chaotic co-op adventure where you play as two devious raccoons who love causing chaos. Use each other's strengths to complete the level, play together or compete against each other in a series of mini-games.
My Contributions:
Player & Enemies
- Interactable items & Mini games
- Camera
Mini-games: Blackjack & Connect4

Created a Connect4 minigame.
In the game you and your friend work together to achieve the same goal, but we also wanted to add some mini games where you could compete against each other:
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In this mini game you compete against your friend.
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Connect 4 is an interactable item that can be found in a level.
Created a Blackjack minigame.
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Multi-deck / single-deck blackjack.
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Cards are reshuffled when dealer runs out of cards to deal.
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Players bet collectible coins that they earn by playing the game.
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Players play against the dealer. Players play two hands (both players) or one (only one bet from players is required to start the game).
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Players can: stand, hit, split, double down, surrender and select bet size.

Enemies / Security Cameras & Other Interactable Items

To bring more life to the world of the game - I created a system for interactable items. Game features many interactable items with different gameplay mechanics, to name a few:
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Security Cameras that follow players and can be disabled by sneaking close to them undetected.
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Slot machine that allows players to spend their earned coins.
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Pickups - for example: bottles that can be thrown to distract enemies.
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Mini-games - Connect4 & Blackjack.
On their way through the restaurant players will encounter chefs that will try to catch them. For this project I worked on a simple enemy prototype:
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Enemies can detect players and chase them around the restaurant.
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Security cameras will detect players and alert all nearby enemies.
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Enemies can catch players and detain them.
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If your friend gets caught you can rescue them.
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Players have a disguise mechanic and can use it to avoid detection.
Note: Video is sped up by 50%.

Dynamic camera

One of the challenges for this game was implementing a camera that would always keep both players within screen boundaries:
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Cameras angles are tied to different rooms.
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To enter a new room both players need to get to the door for it to open.
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Camera moves around and follows players.
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Depending on the situation camera can zoom in and zoom out so that both players stay on your screen.
Note: Video is sped up by 50%.
Screenshots from the game:
All Categories
Game Trailer and Gameplay:
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