Unrobbery
Role
Gameplay Programmer
Unreal Engine 5 (Blueprints)
Engine
Duration
3 Days
Team Size
3 (1 Programmer)
Game developed in 2 days for GMTK Game Jam. With theme being Roles Reversed. Project was published on Itch.io.
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You play as a robber who has to return all stolen goods back into the house before authorities arrive. Race against time to complete the task, but be attentive and place object back where they rightfully belong.
My Contributions -Â Objects spawn and randomization, inventory, object placement.
Personal Focus & Contributions
The game revolves around picking up objects and placing them in the correct rooms of the house. The score the player gets for placing objects depends on: if an objects fits the room and on other objects that are next to it (For example, if you put food on a plate you get extra points).Â
Interactable objects, object spawn randomization
Furniture and items are randomized based on the selected difficulty. When level starts the front yard of the house will be filled with random items. Score needed to complete the level will be adjusted based on which items spawn.