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BioRipper | Available on itch.io

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Project Information:

  • Game Genre: Puzzle

  • Role: Gameplay programmer

  • Team Size: 3 (1 Programmer, 1 artist & 1 designer).

  • Time Frame: 30 Hours

  • Engine: Unreal Engine 5 (Blueprints)

  • Tools: Perforce


Project was published on Itch.io.

Project Summary:
Game developed in 3 days for a Game Jam hosted by Breda University of Applied Sciences. In this game you play as a doctor, your tasks include verifying prescription authenticity and formulating surgical treatments by combining various ingredients that fit the needs of your customers.
My Contributions as the only programmers on the team I was responsible for most functionality.

Front Desk

In BioRipper the front desk is where the first mini game takes place. Front desk features several interactable items such as: Notebook that contains a short tutorial as well as all important information required to establish if a prescription was forged or not, a tablet where you can review information about a customer and approve or reject them, and a scanner used to scan prescriptions given by your customers.

Customers, Replayability and Second Puzzle

To increase replayability of the game, all information about customers is randomized, so player has to pay attention to their personal information: names might have spelling mistakes, prescriptions might be issued by a blacklisted company or photographs might not match their looks and more...

BioRipper features a visual puzzle where players have to create medicine by combining various ingredients together based on a randomized recipe. Players have to watch out whether their customers have any allergies, if they do, they will have to be careful about which ingredients they pick. Locations of ingredients are shuffled after each customer.

Screenshots from the game:

Gameplay Video:

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